"From symmetric to organic, it will be your favorite ..."

DarkSpine Level Editor Framework

Physics revolute joint

In this section we will show you the Physics revolute joint feature. Discover how to join objects with attributes, these can represent a gear, a revolution engine or a simple rotary joint that is part of a bridge … 1.0 – Creating a physical object Before starting with the meetings, you must know the physical…
Read more

The particle system

In this tutorial we show you how to use the particle system. Visual effects are important, and here we show you how to implement them. 1.0 – Exploring particle settings For this tutorial we will assign the image of a particle, for that we have prepared a texture of small size. We will assign this…
Read more

The level manager

The level manager…Level management is essential for our game. Here we will show you how to use this tool with versatility and store countless worlds. 1.0 – Saving a level To access our level panel we must click on the virtual button LEVEL MENU. In this menu we have several options to load, save or…
Read more

The tween editor

With the tween editor we can transform values in our objects with precalculated equations. This has many possibilities, from transition effects, camera handling and even the use of mechanics for our game. 1.0 – Exploring the tween mode You can access to the tween mode by pressing the virtual button TWEEN MODE located on our…
Read more

The terrain editor

From the terrain editor we show you how to design levels using this powerful tool for creating textures and collisions. 1.0 – Drawing Methods Before we begin this tutorial, you should know that DarkSpine supports different drawing methods. How do you get this? Well, the base objects that the editor composes support the insertion of…
Read more