"From symmetric to organic, it will be your favorite ..."

DarkSpine Level Editor Framework

Physics pulley joint

In this tutorial we show you the Physics Pulley Joint. Create complex pulley systems, learn how to use its interface and chain objects. 1.0 – Creating the physical objects Let’s start by talking about the previous tutorial, highlighting that if you have not seen the article, it is highly recommended to do so. There we…
Read more

Physics revolute joint

In this section we will show you the Physics revolute joint feature. Discover how to join objects with attributes, these can represent a gear, a revolution engine or a simple rotary joint that is part of a bridge … 1.0 – Creating a physical object Before starting with the meetings, you must know the physical…
Read more

The particle system

In this tutorial we show you how to use the particle system. Visual effects are important, and here we show you how to implement them. 1.0 – Exploring particle settings For this tutorial we will assign the image of a particle, for that we have prepared a texture of small size. We will assign this…
Read more

The level manager

The level manager…Level management is essential for our game. Here we will show you how to use this tool with versatility and store countless worlds. 1.0 – Saving a level To access our level panel we must click on the virtual button LEVEL MENU. In this menu we have several options to load, save or…
Read more

The tween editor

With the tween editor we can transform values in our objects with precalculated equations. This has many possibilities, from transition effects, camera handling and even the use of mechanics for our game. 1.0 – Exploring the tween mode You can access to the tween mode by pressing the virtual button TWEEN MODE located on our…
Read more