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DarkSpine Level Editor Framework

Physics prismatic joint

Physics prismatic joints are those meetings that limit their movement towards one direction. The affected object follows an imaginary guide through which it travels and we are allowed to assign an engine to operate it autonomously. 1.0 – Setting the physics As usual in the physics section, we will adjust the physical properties of 2…
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Physics weld joint

Physics weld joint are rotary joints with voltage frequencies. This is very useful for creating objects that exert an elastic spring energy. 1.0 – Adjusting the center of mass Let’s start by creating our partner in the same way we did in previous chapters. But this time, by modifying our model, we will adjust the…
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Physics rope joint

The physics Distance and Rope Joint are very useful for our game. You can create from simple ropes to a mesh of joints interactively. 1.0 – Distance joint Let’s start by defining two objects with physical properties. One of them will have a density of 0, while the other will move freely with a density…
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Physics pulley joint

In this tutorial we show you the Physics Pulley Joint. Create complex pulley systems, learn how to use its interface and chain objects. 1.0 – Creating the physical objects Let’s start by talking about the previous tutorial, highlighting that if you have not seen the article, it is highly recommended to do so. There we…
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Physics revolute joint

In this section we will show you the Physics revolute joint feature. Discover how to join objects with attributes, these can represent a gear, a revolution engine or a simple rotary joint that is part of a bridge … 1.0 – Creating a physical object Before starting with the meetings, you must know the physical…
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