Here I will store the hotkeys for each mode of our editor. The page will be updated adding more functionalities. Let’s get started …
SPECIAL KEYS:

- F1: Optimize the graphics pipeline of the current level (if you have satisfactory results, you must to re-save the current content).
- F2: Switch between a 2D/3D camera perspective (z-buffer).
- F3: Hide/show the interface graphics.
- F4: Fix an orthographic projection in 3D camera mode.
- F5: Show the target vertex debug.
- F6: Show all vertices debug of a layer.
- F11: Show the camera debug in 3D mode.
- F12: Show the debug overlay.
CREATE MODE:

- SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
- T: Traslate our creator object (we need to be in this set to place an object in the room).
- R: Rotate our creator object.
- E: Scale our creator object.
- W: Switch to the previous sprite between those included in the selected folder.
- S: Switch to the next sprites between those included in the selected folder.
- A: Swtich to the previous image index of our sprite.
- D: Switch to the next image index of our sprite.
- L: Open the level menu.
- Z: Reset the creator sprite to the default transformations.
- LEFT MOUSE CLICK: Place an object in traslate set, in other sets, transform or rotate our creator object.
- RIGHT CLICK: Manage the level player.
EDIT MODE:

- SPACE BAR: Go to the CREATE mode, close any submenu if it is open.
- T: Traslate the selected object.
- R: Rotate the selected object.
- E: Scale the selected object.
- W: Switch to the previous sprite between those included in the selected folder.
- S: Switch to the next sprites between those included in the selected folder.
- A: Swtich to the previous image index of our sprite.
- D: Switch to the next image index of our sprite.
- P: Go to the PHYSICS/VERTEX mode.
- M: Go to the TWEEN mode.
- C: Go to COLOUR setter.
- Z: Reset the sprite transformation of our current target.
- CONTROL+C: Copy the current target.
- CONTROL+V: Paste the current target.
- CONTROL+Z: Undo the previous action.
- LEFT CLICK: Perfom the action of the current set.
- RIGHT CLICK: Select a new target.
- ALT: Go to the MULTI-EDITION mode.
- CONTROL + LEFT CLICK: Traslate our selected object in the Z axis in the TRASLATE SET.
- Scale a BUFFER VERTEX in SCALE SET.
- Rotate our selected object on the Y axis.
- SHIFT: Rotate our selected object on the X axis.
- DEL: Delete our selected object.
- RIGHT ARROW: Traslate our object one pixel in the right direction.
- LEFT ARROW: Traslate our object one pixel in the left direction.
- UP ARROW: Traslate our object one pixel in the up direction.
- DOWN ARROW: Traslate our object one pixel in the down direction.
PHYSICS MODE

- SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
- W: Change the sprite of a created terrain to the previous one (Fill and edge texture).
- S: Change the sprite of a created terrain to the next one (Fill and edge texture).
- A: Change the image index of a created terrain to the previous one (Fill and edge texture).
- D: Chage the image index of a created terrain to the next one (Fill and edge texture).
- CONTROL: You can create straight vectors holding the control key when you are creating a polygon.
- CONTROL+Z: Undo the previous action.
- LEFT CLICK: Perform the current action.
- RIGHT CLICK: Select a node of our current target.
- Select a target.
- Holding the right click, you can select multiple nodes of a terrain.
- SHIFT: Holding the shift key you can add a point in your poligon.
- DEL: Delete a selected node.
- ALT: Show/hide the bezier nodes.
TWEEN MODE

- SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
- CONTROL+C : Copy every green tween ghosted node.
- CONTROL+V: Paste a new ghosted node.
- RIGHT CLICK: Select any node.
- T: Traslate the selected node.
- R: Rotate the selected node.
- E: Scale the selected node.
- CONTROL + LEFT CLICK: Traslate our selected node in the Z axis in the TRASLATE SET.
- Scale a BUFFER VERTEX in SCALE SET.
- Rotate our selected node on the Y axis.
- SHIFT: Rotate our selected node on the X axis.
MULTI-EDIT MODE

- SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
- T: Traslate the selected objects.
- R: Rotate the selected objects.
- E: Scale the selected objects.
- Z: Reset the transformation and color of all selected objects.
- C: Go to COLOUR setter.
- P: Go to the PHYSICS/VERTEX mode.
- M: Go to the TWEEN mode.
- CONTROL+C: Copy the current target.
- CONTROL+V: Paste the current target.
- CONTROL+Z: Undo the previous action.
If you have any questions or suggestions, visit our forum where we will gladly answer you.