Keyboard key shortcuts manual

GameMaker Studio developers

Here I will store the hotkeys for each mode of our editor. The page will be updated adding more functionalities. Let’s get started …


SPECIAL KEYS:

  • F1: Optimize the graphics pipeline of the current level (if you have satisfactory results, you must to re-save the current content).
  • F2: Switch between a 2D/3D camera perspective (z-buffer).
  • F3: Hide/show the interface graphics.
  • F4: Fix an orthographic projection in 3D camera mode.
  • F5: Show the target vertex debug.
  • F6: Show all vertices debug of a layer.
  • F11: Show the camera debug in 3D mode.
  • F12: Show the debug overlay.

CREATE MODE:

  • SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
  • T: Traslate our creator object (we need to be in this set to place an object in the room).
  • R: Rotate our creator object.
  • E: Scale our creator object.
  • W: Switch to the previous sprite between those included in the selected folder.
  • S: Switch to the next sprites between those included in the selected folder.
  • A: Swtich to the previous image index of our sprite.
  • D: Switch to the next image index of our sprite.
  • L: Open the level menu.
  • Z: Reset the creator sprite to the default transformations.
  • LEFT MOUSE CLICK: Place an object in traslate set, in other sets, transform or rotate our creator object.
  • RIGHT CLICK: Manage the level player.

EDIT MODE:

  • SPACE BAR: Go to the CREATE mode, close any submenu if it is open.
  • T: Traslate the selected object.
  • R: Rotate the selected object.
  • E: Scale the selected object.
  • W: Switch to the previous sprite between those included in the selected folder.
  • S: Switch to the next sprites between those included in the selected folder.
  • A: Swtich to the previous image index of our sprite.
  • D: Switch to the next image index of our sprite.
  • P: Go to the PHYSICS/VERTEX mode.
  • M: Go to the TWEEN mode.
  • C: Go to COLOUR setter.
  • Z: Reset the sprite transformation of our current target.
  • CONTROL+C: Copy the current target.
  • CONTROL+V: Paste the current target.
  • CONTROL+Z: Undo the previous action.
  • LEFT CLICK: Perfom the action of the current set.
  • RIGHT CLICK: Select a new target.
  • ALT: Go to the MULTI-EDITION mode.
  • CONTROL + LEFT CLICK: Traslate our selected object in the Z axis in the TRASLATE SET.
  • Scale a BUFFER VERTEX in SCALE SET.
  • Rotate our selected object on the Y axis.
  • SHIFT: Rotate our selected object on the X axis.
  • DEL: Delete our selected object.
  • RIGHT ARROW: Traslate our object one pixel in the right direction.
  • LEFT ARROW: Traslate our object one pixel in the left direction.
  • UP ARROW: Traslate our object one pixel in the up direction.
  • DOWN ARROW: Traslate our object one pixel in the down direction.

PHYSICS MODE

  • SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
  • W: Change the sprite of a created terrain to the previous one (Fill and edge texture).
  • S: Change the sprite of a created terrain to the next one (Fill and edge texture).
  • A: Change the image index of a created terrain to the previous one (Fill and edge texture).
  • D: Chage the image index of a created terrain to the next one (Fill and edge texture).
  • CONTROL: You can create straight vectors holding the control key when you are creating a polygon.
  • CONTROL+Z: Undo the previous action.
  • LEFT CLICK: Perform the current action.
  • RIGHT CLICK: Select a node of our current target.
  • Select a target.
  • Holding the right click, you can select multiple nodes of a terrain.
  • SHIFT: Holding the shift key you can add a point in your poligon.
  • DEL: Delete a selected node.
  • ALT: Show/hide the bezier nodes.

TWEEN MODE

  • SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
  • CONTROL+C : Copy every green tween ghosted node.
  • CONTROL+V: Paste a new ghosted node.
  • RIGHT CLICK: Select any node.
  • T: Traslate the selected node.
  • R: Rotate the selected node.
  • E: Scale the selected node.
  • CONTROL + LEFT CLICK: Traslate our selected node in the Z axis in the TRASLATE SET.
  • Scale a BUFFER VERTEX in SCALE SET.
  • Rotate our selected node on the Y axis.
  • SHIFT: Rotate our selected node on the X axis.

MULTI-EDIT MODE

  • SPACE BAR: Go to the EDIT mode, close any submenu if it is open.
  • T: Traslate the selected objects.
  • R: Rotate the selected objects.
  • E: Scale the selected objects.
  • Z: Reset the transformation and color of all selected objects.
  • C: Go to COLOUR setter.
  • P: Go to the PHYSICS/VERTEX mode.
  • M: Go to the TWEEN mode.
  • CONTROL+C: Copy the current target.
  • CONTROL+V: Paste the current target.
  • CONTROL+Z: Undo the previous action.

If you have any questions or suggestions, visit our forum where we will gladly answer you.