Your adventure starts here, learn the basic knowledge to use the DarkSpine tool. This page lists the 16 videos belonging to the series of basic tutorials!
List of basic tutorials
In this tutorial we show you how to manage the image editor and have control over our texture packages at each level.
In this tutorial I will show you the settings of the development environment. You can configure the bases of your game by configuring physics, size, speed and free graphics memory in addition to several options that we will see below …
In this tutorial we show you how to match objects, with the relatives system we can inherit attributes from our level editor.
La gestión de capas es muy útil para crear nuevas experiencias en tu proyecto. Desde efectos visuales hasta mecánicas de juego.
From the terrain editor we show you how to design levels using this powerful tool, creating textures and collisions for our game.
Interactive tweens have many functionalities. From transition effects, camera handling and even the use of mechanics for our game.
Level management is essential for our game. Here we will show you how to use this tool with versatility and store countless worlds.
In this tutorial we show you how to use the particle system. Visual effects are important, and here we show you how to implement them.
In this section of physics we show you the Revolute Joint feature. Discover how to join objects endowed with attributes as engines of revolution.
In this tutorial we show you the physical Pulley Joint. Create complex pulley systems, learn how to use its interface and chain objects.
Rope Joint physics are very useful for our game. You can create from simple ropes to complex trampolines interactively.
Weld Joint physics are rotary joints with voltage frequencies. This is very useful for creating objects that exert an elastic spring energy.
Prismatic Joint physics are those joints that can add a fixed address value, a motor and a fixed displacement at the indicated angle.
Wheel-Gear Joint physicists can attribute to an object the ability to join a prismatic joint with others of revolution or of the same type.
In this tutorial we show you in a simple way how to optimize our game. Or rather, improve performance in each of the scenarios.
Today we teach you how to manage our working directory. We can configure a list of levels, create new directories and sort these.