Category: DarkSpine basics

GameMaker Studio developers

The tween editor

With the tween editor we can transform values in our objects with precalculated equations. This has many possibilities, from transition effects, camera handling and even the use of mechanics for our game. 1.0 – Exploring the tween mode You can access to the tween mode by pressing the virtual button TWEEN MODE located on our…
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The terrain editor

From the terrain editor we show you how to design levels using this powerful tool for creating textures and collisions. 1.0 – Drawing Methods Before we begin this tutorial, you should know that DarkSpine supports different drawing methods. How do you get this? Well, the base objects that the editor composes support the insertion of…
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The layer manager

The layer manager… Layer management is very useful for creating new experiences in your project. From visual effects to game mechanics. Welcome to a new tutorial! 1.0 – What is a layer in DarkSpine? We all know what a layer is in other programs like PhotoShop. Well here is something very similar, but with the…
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The parenting system

Welcome to a new tutorial from the DarkSpine series, the parenting system. In this tutorial we show you how to match objects, with the relatives system we can inherit attributes from our level editor. 1.0- Enlazado de objetos Parenting objects is one of the editor’s star tools. This technique allows us to link objects, being…
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The room settings

In this tutorial we will see the room settings to develop our environment. You can adjust the bases of your game by configuring physics, room size, speed and free graphics memory in addition to several options that we will see below … 1.0 – Our room This is our scenario, delimited by the white stripes…
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