Category: DarkSpine basics

GameMaker Studio developers

Physics rope joint

The physics Distance and Rope Joint are very useful for our game. You can create from simple ropes to a mesh of joints interactively. 1.0 – Distance joint Let’s start by defining two objects with physical properties. One of them will have a density of 0, while the other will move freely with a density…
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Physics pulley joint

In this tutorial we show you the Physics Pulley Joint. Create complex pulley systems, learn how to use its interface and chain objects. 1.0 – Creating the physical objects Let’s start by talking about the previous tutorial, highlighting that if you have not seen the article, it is highly recommended to do so. There we…
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Physics revolute joint

In this section we will show you the Physics revolute joint feature. Discover how to join objects with attributes, these can represent a gear, a revolution engine or a simple rotary joint that is part of a bridge … 1.0 – Creating a physical object Before starting with the meetings, you must know the physical…
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The particle system

In this tutorial we show you how to use the particle system. Visual effects are important, and here we show you how to implement them. 1.0 – Exploring particle settings For this tutorial we will assign the image of a particle, for that we have prepared a texture of small size. We will assign this…
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The level manager

The level manager…Level management is essential for our game. Here we will show you how to use this tool with versatility and store countless worlds. 1.0 – Saving a level To access our level panel we must click on the virtual button LEVEL MENU. In this menu we have several options to load, save or…
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