Category: Tutoriales DarkSpine

GameMaker Studio developers

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Before we begin, we want to thank you for reaching the last video of the basic tutorial series! If you have understood all the concepts that we have been explaining throughout these entries, you are prepared to design the plan of your level. Once you have seen the practical part of our editor, and if…
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Optimizing Draw Calls

Performance is important, and a good developer always has this in mind. There is no secret formula to optimize any type of environment, and we have to deal with the limitations in the most efficient way according to the circumstances. In this tutorial we show you in a simple way how to optimize the graphic…
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Wheel-Gear physics joint

The Wheel-Gear physics joint provides us with a joint very similar to that of revolute, but with the difference that we can add suspension to our rotating object. We will also see the Gear Joint, which can attribute to two objects the ability to join their joints, either prismatic or revolution, to work together. 1.0…
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Physics prismatic joint

Physics prismatic joints are those meetings that limit their movement towards one direction. The affected object follows an imaginary guide through which it travels and we are allowed to assign an engine to operate it autonomously. 1.0 – Setting the physics As usual in the physics section, we will adjust the physical properties of 2…
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Physics weld joint

Physics weld joint are rotary joints with voltage frequencies. This is very useful for creating objects that exert an elastic spring energy. 1.0 – Adjusting the center of mass Let’s start by creating our partner in the same way we did in previous chapters. But this time, by modifying our model, we will adjust the…
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