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DarkSpine Level Editor Framework

DarkSpine GMS2 GOLD RELEASE 2.0

DARKSPINE GMS2 RELEASE 2.0 We are happy to announce the DarkSpine Gms2 Gold version. The documentation are implemented in the code blocks and the cameras are updated to be 100% compatible with GMS2. You can take a look at the following changes written below: UPDATE GMS2 – Version 2.0.0. Published MAY 7, 2020 GOLD RELEASE…
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DarkSpine tutorials

Welcome to the DarkSpine tutorials section! Here you will find an index classifying the content by levels of learning. Basic tutorials Your adventure starts here. From this page you will find the index of the series of basic tutorials for the use of DarkSpine with the video game engine GameMaker Studio.

Welcome to the website of Solostudio Tech!

Welcome to the website of SoloStudio Tech! On this web we will show you the progress with the DarkSpine development tool. You can see the DarkSpine Tutorials section, visit our Forum or go to our YouTube channel to view our quick user guide for DarkSpine.

DarkSpine GMS1 Beta Launch

Welcome to the first announcement of the launch of the DarkSpine GMS1 Beta launch extension. A few years ago, I was enchanted by a graphic engine called Ubi Art Framework. Since then, I became obsessed with the idea of ​​being able to create an editor that shares these characteristics, with my indie touch by having…
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Our working directory

Before we begin, we want to thank you for reaching the last video of the basic tutorial series! If you have understood all the concepts that we have been explaining throughout these entries, you are prepared to design the plan of your level. Once you have seen the practical part of our editor, and if…
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Optimizing Draw Calls

Performance is important, and a good developer always has this in mind. There is no secret formula to optimize any type of environment, and we have to deal with the limitations in the most efficient way according to the circumstances. In this tutorial we show you in a simple way how to optimize the graphic…
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Wheel-Gear physics joint

The Wheel-Gear physics joint provides us with a joint very similar to that of revolute, but with the difference that we can add suspension to our rotating object. We will also see the Gear Joint, which can attribute to two objects the ability to join their joints, either prismatic or revolution, to work together. 1.0…
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